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[JonL213] Original HS2 Art

JonL213

Member
HS2_2024-02-29-20-46-24-533.png

So, I do some studioneo works that my "grandmother's calculator" grade computer can afford to render without setting itself aflame.

HS2_2024-02-29-20-53-28-981.png HS2_2024-02-29-22-38-16-920.png HS2_2024-02-29-22-38-19-072.png HS2_2024-02-29-22-38-55-832.png HS2_2024-03-01-12-00-00-068.png HS2_2024-03-01-12-05-45-489.png HS2_2024-03-01-12-05-47-231.png HS2_2024-03-01-12-14-05-671.png HS2_2024-03-01-12-14-47-707.png HS2_2024-03-01-12-14-54-531.png HS2_2024-03-01-13-43-58-814.png HS2_2024-03-01-13-44-13-212.png HS2_2024-03-01-13-54-45-101.png HS2_2024-03-01-13-54-48-321.png HS2_2024-03-01-16-46-06-100.png HS2_2024-03-01-16-46-25-578.png HS2_2024-03-01-16-46-29-526.png
 
So, site doesn't work with webm? Well, here is worse quality gif. Inspired by Ted Owen works.

2024-03-13T12-29-27 (1).gif
 
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So, I do some studioneo works that my "grandmother's calculator" grade computer can afford to render without setting itself aflame.

Rendering should be fast and easy, at least if you don't have ray tracing and lighting on. Placing objects should at least work quickly before semi-final and final rendering.

Though i'd be willing to offer my GPU cycles, they are idle 99% of the time...

So, site doesn't work with webm? Well, here is worse quality gif. Inspired by Ted Owen works.

Wrap it in a zip file. Yeah not the best solution but you won't get stuck with dithered 8bit graphics. Though you could still make small preview gifs to post.

So, I try myself with a short comic writing, and struggle to make it interesting and readable. Any advice will be appreciated.

Depends on the topic and scene. But as it's for adult/smut content, straight forward and hammy dialog is likely fine.

Spaceballs movie:
>>Vespa: I'll never like a guy like you
>>Dark Helmet: Oh yes you will, for women like money and power, and i have both
>>Vespa: No no!
>>Dark Helmet: Yes yes!
>>Vespa: Oh! Your helmet is so big!

Breaking the fourth wall would probably be fine too in plenty of cases depending on if it's comedy or a parody.

>>Dammit! I wouldn't be stripping in front of this nerd if the author wasn't making me do it!

If you are trying for something longer term and serious some more in depth writing and background building can be helpful. But a lot of this is beyond a simple post reply.
 
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Not if i have 8gb ram and 1050ti.
More than 3 models cause even posing them slower down. Especially in the final stages were I tweak the light, fix clipping and so on.

Ouch. I'm not sure how big these models are so i am not sure, i'd think humanoids could range from a few thousand to hundreds of thousands of polygons plus textures. So i can see how that quickly adds up, though i'd think simpler models would be used and then you'd increase the polygon count as you get closer to the final for specific spots and using simpler models.

Though i'm reminded of a Unity tutorial, where they talk of having 2 models for objects. 1 model is the one you see, detailed and complex, while the other is a heavily simplified bounds checking model that is invisible to everyone but the engine. I'd think though you'd be using the same complex model for both bounds and visual effects.

I'm not sure. :(
 

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