I completely agree with you. Teddy's work is looking really beautiful. The renderings have excellent polish, and that slight background blur effect, also used by Juanito Brown, really helps the characters stand out. The colors have also improved a lot — the images feel more vibrant and lively now.
However, I still feel that some of the images and poses look a bit static, as if the characters are just rotating on the same Daz3D base with minimal changes, like slight zoom adjustments. Maybe a small Python script inside Daz Studio could help automate subtle changes in the characters’ positioning, adjusting hands, legs, or head angles to bring more fluidity to the scenes without requiring too much manual work.
That said, I’m not saying the work is bad. Quite the opposite, it’s visually stunning. Despite these small limitations, the final result offers strong immersion and I’m really enjoying it. I understand there's a need to deliver a certain number of posts each week, and that makes it hard to tweak poses all the time. Still, I want to emphasize that the work is looking great and I truly appreciate what you’re creating.
Congratulations to the rendering team. Fantastic work!