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[Pigking/CrazyDad] Comics

I'm wondering what's going on with Juanito Brown. He doesn't come to the forum anymore, not even to chat, he doesn't post much on PK, and he doesn't even bother to reply when someone comments on one of his posts on the official website. Strange, after CD, working for PK seems to be a recipe for burnout ?!?! :(
I would have assumed he was on vacation, but since Teddy took over his storylines, it's most likely he left the Pigking team.
 
I would have assumed he was on vacation, but since Teddy took over his storylines, it's most likely he left the Pigking team.

I hope not, firstly because I liked his work, and secondly because Teddy can't take over everything... otherwise he'll end up blowing up too. 🤷🏽‍♀️🤷🏽‍♀️🤷🏽‍♀️
 
Some stories feels repeated/dragged to the point of boredom while some are dropped all of a sudden leaving it in "what the hell just happened here" kinda situation.

The stories that are abandoned are those that generally don't attract many viewers, and given the size of the catalog, that's not necessarily a bad thing. As for the ones you find "boring," I'm one of those who thinks you have to be patient and understanding. It's not easy for creators to have constant inspiration.
 
I would have assumed he was on vacation, but since Teddy took over his storylines, it's most likely he left the Pigking team.
I'm not sure if Juanito has left, but if he has left temporarily or permanently as you say, I wonder what will become of his storylines? To be realistic, it would be impossible for Teddy to cover all of them.

But if it were shared with Frank or a new team member... I wanted to suggest an idea about one of Juanito's stories, specifically "The Meeting." About this story's idea, I think the general idea of two new characters meeting each episode is good, but I wish they had used characters from the CD/Pigking universe itself, but from different stories, like Evelyn and Caroline's first meeting, for example (or Evelyn meeting Brandon).. as i said this series would be fun and more interesting in this way, where we can see characters from different stories meeting in short episode to fuck.. without effecting or damaging their canon storylines. In the end this is only my suggestion.
 
I'm not sure if Juanito has left, but if he has left temporarily or permanently as you say, I wonder what will become of his storylines? To be realistic, it would be impossible for Teddy to cover all of them.
I'm not sure, this is just my guess.
But if it were shared with Frank or a new team member... I wanted to suggest an idea about one of Juanito's stories, specifically "The Meeting." About this story's idea, I think the general idea of two new characters meeting each episode is good, but I wish they had used characters from the CD/Pigking universe itself, but from different stories, like Evelyn and Caroline's first meeting, for example (or Evelyn meeting Brandon).. as i said this series would be fun and more interesting in this way, where we can see characters from different stories meeting in short episode to fuck.. without effecting or damaging their canon storylines. In the end this is only my suggestion.
Well, that's interesting, even though I've never read that series before. But the idea seems intriguing, like Louis and Nancy meeting🥳. However, I doubt the writers would actually implement it.
 
Strange things are happening on the PigKing team.
First, CrazyDad disappeared, then Juanito Brown...
Yesterday, I was very surprised when Frank Romano made his second consecutive post on the official website.
PigKing artists usually alternate their posts, and I've been waiting for a new post from Teddy since Monday.
Teddy last posted on March 31st. It usually takes him 5-6 days to create an episode.
But it's been 9 days and no new posts from Teddy.
I'm starting to get a bad feeling... Has PigKing become a one-artist show?

2026-03-30 - Hell Village – The House – Part 06 - Frank Romano
2026-03-31 - Louise – Part 18 - Teddy
2026-04-02 - Hell Village – Maverick – Part 15 - Frank Romano
2026-04-07 - New World - Isekai – Part 02 - Frank Romano
 
Strange things are happening on the PigKing team.
First, CrazyDad disappeared, then Juanito Brown...
Yesterday, I was very surprised when Frank Romano made his second consecutive post on the official website.
PigKing artists usually alternate their posts, and I've been waiting for a new post from Teddy since Monday.
Teddy last posted on March 31st. It usually takes him 5-6 days to create an episode.
But it's been 9 days and no new posts from Teddy.
I'm starting to get a bad feeling... Has PigKing become a one-artist show?

2026-03-30 - Hell Village – The House – Part 06 - Frank Romano
2026-03-31 - Louise – Part 18 - Teddy
2026-04-02 - Hell Village – Maverick – Part 15 - Frank Romano
2026-04-07 - New World - Isekai – Part 02 - Frank Romano
How nice it would be if the publication schedule were:
Moms Help 82
Lost family 84
Foster mother 60
Moms help 83
Amanda 53
Moms help 84
Moms help 85
instead of those uninteresting stories😕
 
I know you guys don't like negativity, but come on. Who the heck asked for a new chapter of this New World Isekai story?!

When it came time for me to file it in my PK collection, I couldn't even find the proper folder where I had placed the first chapter. That's how long ago this story was released! I ended up finding it under the Mega Parodies folder. Not even that, the cover page had that random temporary name they adopted called Sweet Cherry.

Honestly, Frank. I get you want to do your own thing, but come on.

NWI (1).JPG
 
After 10 days of silence, Teddy published a new episode - Louise – Part 19.

View attachment 2457976

Compared to issue 15, for example, the characters' silhouettes, including Louise's own, have really deteriorated. Since I don't know anything about art, I can't explain how the drawings can change so drastically. I find it such a shame. I really don't understand 😞😞😞
 
Compared to issue 15, for example, the characters' silhouettes, including Louise's own, have really deteriorated. Since I don't know anything about art, I can't explain how the drawings can change so drastically. I find it such a shame. I really don't understand 😞😞😞
The work in Louise part 19 presents an interesting aspect from the beginning, there is a clear intention to expand the visual impact through a fullscreen composition, bringing the gym as a central element, rich in detail and well constructed from a environmental standpoint. This type of approach really draws attention, because it expands the sense of space and context, making the scene more immersive and visually complex.
However, this choice also brings important technical consequences. By expanding the image into a wider format, the amount of information within the scene increases significantly, more objects, more textures, more lights and reflections. This naturally demands more from the GPU, especially in engines like Iray, where VRAM limitation becomes a decisive factor. As a result, it is noticeable that the character rendering does not maintain the same level of finish seen in the 1 to 1 format. Skin, lighting, and fine details end up being affected, not necessarily due to lack of skill, but because of the limitations of the available hardware architecture.
This is not to say that the result is bad. On the contrary, it is possible to see a clear effort toward improvement and refinement. The use of depth of field, for example, is an interesting resource that helps guide the viewer’s eye and add depth to the scene. Even so, it also works as a compensatory tool, softening areas that may not have received the same level of detail.
Another relevant point is the production timeframe. Working with delivery cycles between 7 and 10 days is not exactly comfortable when dealing with complex scenes like this. This timeframe, although not extremely short, also does not allow for a deep level of iteration and refinement that would be ideal to perfectly balance environment and character. And it is precisely in this balance that the main issue lies, the environment, although very well executed, ends up being overvalued at the expense of the character, which should be the true focal point of the visual narrative.
Within the Brazilian context, this limitation becomes even more understandable. Building a machine capable of handling fullscreen renders while maintaining the same level of quality as a 1 to 1 composition, especially with highly detailed characters, involves a significant investment. GPUs with higher amounts of VRAM, such as more advanced RTX models, are still beyond the reach of many creators, which forces the adoption of compromise strategies between quality and feasibility.
Given this, what we observe is not exactly a flaw, but a choice shaped by circumstances, the overall impact of the scene is prioritized, even if that means sacrificing part of the refinement in the character. Even so, from an artistic and narrative standpoint, it may be worth reconsidering this hierarchy. In works like this, the character is usually the element that sustains engagement and connection with the audience. A strong environment certainly contributes, but it rarely replaces the impact of a well executed character.
In the end, Louise part 19 shows a path of evolution, but also highlights a classic challenge in 3D rendering, balancing visual ambition with technical limitations. Finding this balance, whether through more strategic optimization or changes in the production workflow, is what will likely define the leap in quality in future works.
 
The work in Louise part 19 presents an interesting aspect from the beginning, there is a clear intention to expand the visual impact through a fullscreen composition, bringing the gym as a central element, rich in detail and well constructed from a environmental standpoint. This type of approach really draws attention, because it expands the sense of space and context, making the scene more immersive and visually complex.
However, this choice also brings important technical consequences. By expanding the image into a wider format, the amount of information within the scene increases significantly, more objects, more textures, more lights and reflections. This naturally demands more from the GPU, especially in engines like Iray, where VRAM limitation becomes a decisive factor. As a result, it is noticeable that the character rendering does not maintain the same level of finish seen in the 1 to 1 format. Skin, lighting, and fine details end up being affected, not necessarily due to lack of skill, but because of the limitations of the available hardware architecture.
This is not to say that the result is bad. On the contrary, it is possible to see a clear effort toward improvement and refinement. The use of depth of field, for example, is an interesting resource that helps guide the viewer’s eye and add depth to the scene. Even so, it also works as a compensatory tool, softening areas that may not have received the same level of detail.
Another relevant point is the production timeframe. Working with delivery cycles between 7 and 10 days is not exactly comfortable when dealing with complex scenes like this. This timeframe, although not extremely short, also does not allow for a deep level of iteration and refinement that would be ideal to perfectly balance environment and character. And it is precisely in this balance that the main issue lies, the environment, although very well executed, ends up being overvalued at the expense of the character, which should be the true focal point of the visual narrative.
Within the Brazilian context, this limitation becomes even more understandable. Building a machine capable of handling fullscreen renders while maintaining the same level of quality as a 1 to 1 composition, especially with highly detailed characters, involves a significant investment. GPUs with higher amounts of VRAM, such as more advanced RTX models, are still beyond the reach of many creators, which forces the adoption of compromise strategies between quality and feasibility.
Given this, what we observe is not exactly a flaw, but a choice shaped by circumstances, the overall impact of the scene is prioritized, even if that means sacrificing part of the refinement in the character. Even so, from an artistic and narrative standpoint, it may be worth reconsidering this hierarchy. In works like this, the character is usually the element that sustains engagement and connection with the audience. A strong environment certainly contributes, but it rarely replaces the impact of a well executed character.
In the end, Louise part 19 shows a path of evolution, but also highlights a classic challenge in 3D rendering, balancing visual ambition with technical limitations. Finding this balance, whether through more strategic optimization or changes in the production workflow, is what will likely define the leap in quality in future works.

Yes, I think we all understood your explanation about the formats... however, episode 15, which I cited as an example, is indeed in "full screen" format, and yet the rendering of the characters is simply perfect... so it's not just the format but the richness of the scenery, if I understand correctly.
 

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