In the beginning, the work wasnāt that bad. Despite an early tendency to repeat poses, there was some attention to detail: the characters were well-crafted, and the execution showed a decent level of quality. The introduction of the bestiality theme brought a fresh layer of interest to the project, but thatās when the decline began. First, the repetition of poses became excessive, revealing a lack of creativity and innovation. Additionally, the team seems to lack a basic understanding of framing and angles, resulting in awkward and visually unappealing compositions. The texture of the models started showing inconsistencies, with finishes ranging from generic to poorly done. Then came the inclusion of new renderers like Frank Romano, which further degraded the quality. His style is entirely incompatible with the project: his characters are aesthetically unappealing, with awkward proportions and a pastel color palette that not only diminishes the sense of realism but also harms immersion. Moreover, his lighting approach is weak, often flat, leaving the scenes lifeless. Another significant issue is the lack of narrative continuity. The sexual interaction scenes, which should be the central focus, are abruptly cut off, and the viewer is thrown into a confusing, disjointed narrative sequence. This highlights a failure to understand the importance of pacing and narrative climax, which are crucial in works of this genre. The other renderers follow a similar pattern, offering little in terms of innovation or technical quality. The only exception is Teddy, whose rendering focuses on well-executed hyper-realism. He demonstrates more advanced technical mastery, with lighting, textures, and poses that genuinely enhance the visual experience. Overall, the project urgently needs a revamp, starting with greater attention to the fundamentals of composition, framing, lighting, and storytelling. Without these improvements, it will be difficult to recover the quality that has been lost.