possibly, in addition to much less work than other creators.Is it me or the new comics look more ugly?
Its the ai?
In the beginning, the work wasnāt that bad. Despite an early tendency to repeat poses, there was some attention to detail: the characters were well-crafted, and the execution showed a decent level of quality. The introduction of the bestiality theme brought a fresh layer of interest to the project, but thatās when the decline began. First, the repetition of poses became excessive, revealing a lack of creativity and innovation. Additionally, the team seems to lack a basic understanding of framing and angles, resulting in awkward and visually unappealing compositions. The texture of the models started showing inconsistencies, with finishes ranging from generic to poorly done. Then came the inclusion of new renderers like Frank Romano, which further degraded the quality. His style is entirely incompatible with the project: his characters are aesthetically unappealing, with awkward proportions and a pastel color palette that not only diminishes the sense of realism but also harms immersion. Moreover, his lighting approach is weak, often flat, leaving the scenes lifeless. Another significant issue is the lack of narrative continuity. The sexual interaction scenes, which should be the central focus, are abruptly cut off, and the viewer is thrown into a confusing, disjointed narrative sequence. This highlights a failure to understand the importance of pacing and narrative climax, which are crucial in works of this genre. The other renderers follow a similar pattern, offering little in terms of innovation or technical quality. The only exception is Teddy, whose rendering focuses on well-executed hyper-realism. He demonstrates more advanced technical mastery, with lighting, textures, and poses that genuinely enhance the visual experience. Overall, the project urgently needs a revamp, starting with greater attention to the fundamentals of composition, framing, lighting, and storytelling. Without these improvements, it will be difficult to recover the quality that has been lost.possibly, in addition to much less work than other creators.
I had already gotten into the habit of not varying more than the angles in the scenes, much less consistent stories, etc., etc.
More interest in money in the short term usually implies a loss of quality and therefore of subscribers and therefore of money in the future, some call it dying of success.
Look at other creators like Himeros, Daval, Mandologica, etc. who maintain a constant in terms of production/quality and that allows them to be at the top even with leaks.
As can evidently be seen, your technical knowledge on the subject of creating 3D comics is overwhelmingly superior to what the rest of the users have and should help creators who are advised in good faith, pay attention to those suggestions (I would ) and not close yourself off to those suggestions and see them as a personal attack on your work. Listening to other people gives us different points of view and makes us evolve and consider other scenarios and challenges that we would not have accepted on our own. This, added to an evident reluctance and a search for monetization as the ultimate goal of the work, makes quality resent and make those beginnings that promised a bright future, be seen today as something distant and give way to the most absolute and repeated bland and mediocre content.In the beginning, the work wasnāt that bad. Despite an early tendency to repeat poses, there was some attention to detail: the characters were well-crafted, and the execution showed a decent level of quality. The introduction of the bestiality theme brought a fresh layer of interest to the project, but thatās when the decline began. First, the repetition of poses became excessive, revealing a lack of creativity and innovation. Additionally, the team seems to lack a basic understanding of framing and angles, resulting in awkward and visually unappealing compositions. The texture of the models started showing inconsistencies, with finishes ranging from generic to poorly done. Then came the inclusion of new renderers like Frank Romano, which further degraded the quality. His style is entirely incompatible with the project: his characters are aesthetically unappealing, with awkward proportions and a pastel color palette that not only diminishes the sense of realism but also harms immersion. Moreover, his lighting approach is weak, often flat, leaving the scenes lifeless. Another significant issue is the lack of narrative continuity. The sexual interaction scenes, which should be the central focus, are abruptly cut off, and the viewer is thrown into a confusing, disjointed narrative sequence. This highlights a failure to understand the importance of pacing and narrative climax, which are crucial in works of this genre. The other renderers follow a similar pattern, offering little in terms of innovation or technical quality. The only exception is Teddy, whose rendering focuses on well-executed hyper-realism. He demonstrates more advanced technical mastery, with lighting, textures, and poses that genuinely enhance the visual experience. Overall, the project urgently needs a revamp, starting with greater attention to the fundamentals of composition, framing, lighting, and storytelling. Without these improvements, it will be difficult to recover the quality that has been lost.