lucy_lover
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I don’t believe this is necessarily a technical issue. It may be related to the Carnival holiday in Brazil. Perhaps he released two chapters in one week in order to take some time off, or maybe he plans to publish something only at the end of next week. The Nun Isabella chapter itself was quite extensive, with no fewer than 118 pages, which may suggest that everything was completed in a rush.@TeddyPigking , I'm sorry, I'm very annoyed, and it's true I don't know anything about software, but I thought that when you had a good one, you kept it !!!!... SOMEONE'S GOING TO HAVE TO EXPLAIN THIS TO ME.
But if all publications are regressing to this extent in terms of graphic quality, then yes, I foresee real, real problems. (Just a quick comparison between issue 12 and the latest issue of Nun Isabella)View attachment 2294805View attachment 2294806
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I don’t believe this is necessarily a technical issue. It may be related to the Carnival holiday in Brazil. Perhaps he released two chapters in one week in order to take some time off, or maybe he plans to publish something only at the end of next week. The Nun Isabella chapter itself was quite extensive, with no fewer than 118 pages, which may suggest that everything was completed in a rush.
This urgency could have directly impacted the rendering quality. When faster settings are used, it is common to reduce parameters such as texture subdivisions, render samples, shadow quality, and the level of detail in maps like bump, normal, and displacement. This can result in smoother textures, with less detail and a slightly “plastic” or washed-out appearance.
Additionally, lowering the number of render samples reduces processing time, but it also compromises sharpness and image depth. In engines such as Iray or Cycles, fewer iterations mean fewer calculations of global illumination, reflections, and micro-surface details. The final result is an image that renders faster but looks less refined.
Another possibility involves hardware limitations or instability. If the GPU is operating close to its VRAM limit, the system may automatically reduce texture quality (texture downscaling) or shift part of the processing to the CPU, which impacts both performance and consistency. Overheating can also cause thermal throttling, reducing GPU clock speeds and affecting render stability. Outdated drivers or VRAM issues may produce visual artifacts, loss of detail, or inconsistent texture behavior.
Therefore, the smoother texture could be the result of a deliberate choice to speed up production due to time constraints, but hardware limitations or instability cannot be ruled out as contributing factors.
You’re absolutely right; quality has to be demanded. Pig King has been leaning too much into mediocrity in his recent work. Since Teddy is the one who delivers the least amount of weak content, I usually cut him some slack because his hits outweigh his misses. I genuinely believe he’ll take the criticism constructively.Next time I do a mediocre job, I'll tell my clients it's the equipment's fault, or better yet, it's Carnival's fault... I'm sure they'll love it.![]()
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“You’re going to end up melting my little heart.”
“Você vai acabar derretendo meu pequeno coração.”![]()
Are they her children, or has the official plot twist season begun?
É apenas uma tarefa aleatória, independente e que não interage com os scripts.São filhos dela, ou começou oficialmente a temporada de reviravoltas na trama?![]()
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É apenas uma tarefa aleatória, independente e que não interage com os scripts.